In my work as a game designer I mainly focus on bringing people and games together. From creating engaging social gaming experiences to design workshops to challenging jams. I enjoy working with people of any age and skill level, and I love creating events and spaces in which gaming becomes a creative and social experience.
As a freelance media and museum educator I hold workshops, lectures and teach classes for teenagers and adults on different conferences, in museums and schools.
prototyping digital and analogue (paper prototyping)
building rule sets
different formats (from 3 hours to more than a week)
Lectures and teaching classes
history of computer graphics
Public Gaming and Events
role play games and conversation games
creativity games and mini-jams
online-to-offline and offline-to-online games
For JFC Medienzentrum and Computerspielemuseum Berlin I created and hosted a one week long game development workshop. The participants were 11-15 year old kids who got to learn the basics of game design, paper prototyping and programming, and finished the week by presenting their own games at the Computerspielemuseum. (client: JFC Medienzentrum / Computerspielemuseum Berlin)
This role playing card game was designed to be a conversation starter at game related events. It allowed visitors to slip into different roles and engage in playful interaction. (client: Gamestorm / A MAZE.)
GRID is a rhythm based and grid based playable installation. It’s a variant of a cops & robbers game, where programmes have to catch a hacker while moving to the beat of electronic music. (client: Gamestorm / A MAZE.)
During my time as a game design student and working as a designer at Playotope GmbH I was involved in other various game design projects. I researched and wrote characters, story driven quests for social games, storyboarded cut scenes, planned and mapped levels, developed and sketched game mechanics.