In my work as a game designer I mainly focus on bringing people and games together. From creating engaging social gaming experiences to design workshops to challenging jams. I enjoy working with people of any age and skill level, and I love creating events and spaces in which gaming becomes a creative and social experience.

As a freelance media and museum educator I hold workshops, lectures and teach classes for teenagers and adults on different conferences, in museums and schools.



game design, narrative design and character design
prototyping digital and analogue (paper prototyping)
building rule sets
different formats (from 3 hours to more than a week)
different target groups (from Age 5 up, Kids, Youth, adults)
for beginners and experienced people

Lectures and teaching classes

game history
gender in games
history of computer graphics
game design
table top design
interactive storytelling
game art
All workshops and courses are available for children as well as grown-ups. Please talk to me about who your audience is and we can prepare something that is fun and memorable everybody.

Event Organization

creating game related event concepts
on-site or online coordination and hosting, i.e.
holiday camps, including content planing, implementation and coordination of a team of media educator’s and supervising
game culture/design presentations and demonstrations
volunteer and guest management, chat moderation for online events

Public Gaming and Events

game design for physical games and location based games
role play games and conversation games
creativity games and mini-jams
online-to-offline and offline-to-online games


medienpƤdagogik spiele berlin game jams
For JFC Medienzentrum and Computerspielemuseum Berlin I created and hosted a one week long game development workshop. The participants were 11-15 year old kids who got to learn the basics of game design, paper prototyping and programming, and finished the week by presenting their own games at the Computerspielemuseum. (client: JFC Medienzentrum / Computerspielemuseum Berlin)

This role playing card game was designed to be a conversation starter at game related events. It allowed visitors to slip into different roles and engage in playful interaction. (client: Gamestorm / A MAZE.)

GRID is a rhythm based and grid based playable installation. It’s a variant of a cops & robbers game, where programmes have to catch a hacker while moving to the beat of electronic music. (client: Gamestorm / A MAZE.)

Other Projects

During my time as a game design student and working as a designer at Playotope GmbH I was involved in other various game design projects. I researched and wrote characters, story driven quests for social games, storyboarded cut scenes, planned and mapped levels, developed and sketched game mechanics.


Leave a Reply